![]() I already added around 10 good people in 2 days. However, as soon as you jump into a good session with a real crew (even on public games), you'll not want to play with AI. They are not ideal, but it enables you to learn the game, and they perform well enough on their roles. There are AI bots if you decide to play singleplayer (or if nobody joins on multiplayer). Maybe go full kinetic, or focus on beam weapons? Faster or longer jumps? Not enough money, so should you buy better guns or better thrusters? Ship can be upgraded and slightly customized (component-wise). He can also, of course, withdraw money from there so a new player don't spend the last 12k on a gun that someone already have in their locker. Captain can add money to a shared crew account ("allowance") which crew can use to buy better personal equipment. Captain have talents that benefit the whole crew, and he'll probably be too busy coordinating missions, routes and checking fuel/components/cargo/equipment/crew request to do anything else - but generally he can do whatever he wants. Pilots have the helm, Scientists deal with computer programs and viruses (like heals, buffs and debuffs), scanners, and also have passive area healing, Engineers deal with the power system and warp drive, Weapons Specialist with the main guns, missiles and nuclear devices. The Captain can access and move items between crew members. There's also a Scanner that helps to detect enemies and loot on planetside missions. Different guns are available, and improved tools (+3 Fire Extinguisher, etc). Quest system in place that gives good amounts of money, experience and helps slow down 'Chaos' build-up (more about that later). Each role have general and specific traits to pick. Crew levels up, each level grants 2 talent points which makes the crew more efficient. Regarding content, there's enough fun stuff to get an idea of what's coming: The game doesn't seem to be intended to be a hardcore sim. It's not as complex and hardcore as it might sound (at least for now), so you can easily jump read the compact manual about a certain role, take on a game, and most captains will be really helpful if you're a new player. There's The Captain, The Pilot, The Scientist, The Engineer and The Weapons Specialist. It's basically a starship very-light-simulator where players take different roles. PULSAR is best described as a mix between Guns of Icarus and FTL in a open-world, more sandboxy setting. I've only been playing for two days, so I'll try to make a basic OP: Mostly posting this to know if anyone else here plays it. ![]()
0 Comments
Leave a Reply. |